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Tuesday, 25 February 2014

Gabriel, The Defender of Justice

A six winged angel in heavy silver armour wielding shield and lance. Gabriel is the front line. This mighty defender will always be the first to a fight and the last to leave.

"I am the Bastion of Honour, Protector of all that is fair, and Guardian of the Judicator! Face me, my foes, for I am the Defender of Justice."

Gabriel was known as the greatest and most loyal follower of the Judicator, Kayle. Fighting alongside the great Judicator against Morgana and her wretched forces, Gabriel made a name for himself as the greatest of Kayle's knights. Upon her disappearance after a decisive attack upon Morgana and her evil armies, the Defender spent many years searching for Kayle. Unfortunately, the forces of evil would not rest and thus Gabriel had to carry on the battles without his trusted ally.

Now, after many years, the Institute of War has returned to his world, searching for a new champion to take up arms in the League of Legends and a new champion they will have.
The main goal with Gabriel is to create a tank that, while not damage oriented, is greatly rewarded for being at the front of a charge and the first to the fight.

Passive - Defender's Might Upon taking damage, Gabriel gains a buff that stacks up to 12 times and grants bonus armour or magic resistance based on the type of damage received. Stacks last for 5 seconds and are not interchangeable. If Gabriel receives 7 applications of bonus armour, he may only receive up to 5 applications of magic resistance.

Q - Lance Charge Gabriel charges forward, dealing 20/40/60/80/100(0.8AD) and increasing the damage the target takes by 5/7.5/10/12.5/15%. Effects apply to first enemy champion hit, can pass through minions and walls.

W - Shield Wall Gabriel raises his shield, gaining 20 armour and magic resistance for each ally behind him for 4/5/6/7/8 seconds.

E - Energizing Resolve Gabriel grants his ally increased health regeneration based on their missing health. Heals the target for 10/17.5/25/32.5/40 health per second for 5 seconds. Healing increases by 1% for every 1% of missing health the target has.

Lead the Charge Gabriel and his allies receive a rush of energy, increasing their movement speed by 75% for the next 3 seconds. Each ally gains 50/100/150 bonus damage on their next attack or spell if made within 5 seconds.

Gabriel was designed with supporting in mind although I imagine he may be able to work as a very durable top-laner.

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